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- #3ds max 2011 uv mapping along a curve mac os#
- #3ds max 2011 uv mapping along a curve software#
- #3ds max 2011 uv mapping along a curve windows#
A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes. Motion blur rendering was also added, to make moving objects and cameras appear blurry. Support for writing custom shaders in the Open Shading Language is now available. New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing. A new symmetrize tool was added to make mesh topology and data symmetric. The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved. A smoke flow force field was added to improve interaction with other simulations. Smoke can be emitted from mesh surfaces, without the need for a particle system. The domain received major updates to improve performance and usability.
#3ds max 2011 uv mapping along a curve mac os#
Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X).blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other. Consistent interface across multiple platforms.Inbuilt text editor for annotations and editing Python scripts.
#3ds max 2011 uv mapping along a curve windows#
Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management.Anti-aliased fonts with international translation support.Flexible user configurable window layout.UV texture editor with various mesh unwrap modes.Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight.Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon.Environment maps, halos, lens flares, fog.Oversampling, motion blur, post-production effects, fields, non-square pixels.Integral support for the famous Yafray render engine.Multi-layering of Scenes for overlay interfaces.Playback of games and interactive 3D content without compiling or preprocessing.Supports all OpenGL™ lighting modes, including transparencies, Animated and reflection-mapped textures.Python scripting API for sophisticated control and AI, fully defined advanced game logic.Collision detection and dynamics simulation.Graphical editor for defining interactive behavior without programming.Python scripting access for custom and procedural animation effects.Audio playback, mixing and editing support for sound synchronisation.'Ipo' system integrates both motion curve and traditional key-frame editing.Vertex key framing for morphing, with controlling sliders.Non-linear animation mixer with automated walkcycles along paths.Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting.Python scripting access for custom tools.Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling.'Smooth proxy' style catmull-clark subdivision surfaces.A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType).Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X.
#3ds max 2011 uv mapping along a curve software#
Blender is an open source software for 3D modeling, rendering, animation, post-production, interactive creation and playback.
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